After the surprisingly hardcore Pop Island, that offered an 8 player capture the flag game, comes Glory Days Tactical Defense. Although still using Odenis Studio's retro 16-bit graphical style the game play is entirely different.
Play is set in a howling sandstorms that subsides to reveal waves of enemies on the horizon. It's essentially a real time strategy game where you use the lower screen on the DS to manage your resources and plan your attack, while the action is rendered in 3d on the top screen.
Although at first things look a little simplistic, upon further inspection you realise this is more like a 3D Advance Wars running in real time on the DSi. It also reminded me of the excellent forced-3D games Virus, Zarch, Conqueror and Zeewolf on the Amiga and Archimedes.
Odenis Studio's can impressively handle up to 300 units in real time - and without the framerate dropping. At to that the 3D navigation and dynamic music and this is a DSi-ware game that looks to punch well above its weight.
The similarities to Advance Wars don't end with the visuals. Here too, each unit can be micro-managed. Each can be inspected, repaired and upgraded.
Although currently only one player, my hopes are high for a strong experience that warrants a local multiplayer version in the future.
Glory Days Tactical Defense is due for release soon on DSi-ware. In the meantime you can see it in action in this Video.
Written by Andy Robertson
Andy Robertson writes the Reporting Gamer column.
"The problem with video game news is that there is so much of it. I've made it my task to sift out the noise and bring you news about games I think you should be excited about."
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