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Wednesday, December 22, 2010

LA Noire 360 News || Reporting Gamer column on Game People

LA Noire may share its open world gameplay with other Rockstar games, but that is where the similarities pretty much end. As such this is a very different game for the publisher and not without related risks.

Unlike the undirected sprawling worlds of Red Dead Redemption or Grand Theft Auto IV, where you could get lost collecting pelts or running anonymous errands, LA Noire offers a much more directed experience. This is a game that is mediated rather than generated.

There are, of course, guns and shooting but the majority of the game focuses on a crime mystery angle that feels more like Heavy Rain (PS3) or Alan Wake (360) in tone. This involves identifying clues and piecing together evidence from snatched conversations in a maze of relationships as complex as the city itself.

The game draws from both plot and aesthetic of films from the 1940s and 1950s. Crime, sex and moral ambiguity abound in a post-war world trying to get back on its feet. The main propellant here is the story though, that directs players through a series of interwoven crimes to solve.

After the success of Red Dead's tweaking of the Grand Theft approach to games Rockstar could be forgiven with plough a similar furrow here. What we actually have though is something very different, and much more interesting.

LA Noire is expected to be released in the early part of 2011.

Written by Andy Robertson

Andy Robertson writes the Reporting Gamer column.

"The problem with video game news is that there is so much of it. I've made it my task to sift out the noise and bring you news about games I think you should be excited about."

Andy Robertson's recent reviews:


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With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.

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